1 year ago

NVIDIA still hasn't put out DLSS 3.5 for Portal, even though they said it would be released in fall 2023.


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Game.

Newest draft of composite video shader fixes color issues (caused by different versions of GLSL clamping values differently) and uses real sampled CCD sensor thermal noise. See for yourself!

Literal bug-turned-feature. I am gonna make this happen if you try to move the window while there's no camera feed.

The Case of the Missing Cookies.

It just keeps getting better and better.

First stable version of new multi pass shader ported. Paired it with a lower resolution and era-appropriate aspect ratio for vibes. (and to make sure the shaders scale properly)

Also shows off some of the enhanced entry area.

Localization efforts have been expanded to more areas of the game. Instead of just important buttons and labels on menus, I am now having as many elements as I can translated.

Working on the better camera shader.

Full lens, CCD, and transmission emulation.

I'm speechless

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