The jump bug was fixed. Turns out that not all of the sprites were centered properly, causing the sprite to reset itself whenever certain actions were done (ie. Jumping was centered at the top left,causing the top left to be what was centered in the floor collision code in the programming, hence why the jump always went to the left middle of the previous object). Then, I cleaned up the walking animation and the general look of the character (through the import, some of the lines got really bold, making him look blocky).
A gun was also added to the game, so that I can add a more diverse mob-cast (some will be taken care of through jumping on top of, some being shot, some having both). Because of this, I decided that I would not add a melee option to this game for now, however, this might be revised later with the addition of extra characters, boss creation, etc. That being said, the terrible trope of the first level shall be : Horrible Team Dynamics.
Iโve also started on the dialogue, which will be animated into the final product.
With that, I plan on learning a new bit of code to give myself a dynamic camera that places our hero in the center much like most platformers. I wish to do this so that I can start on a true level design. After which, I can design the mobs and puzzles in the level, so I can move on to the next one. Hopefully I can implement that over the next few days.
Next up
Progress So Far
Regular Grass Tile
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
Chiaki Nanami!
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Runestones: from concept to in-game model๐ฟ
Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Only true badasses may pass! #conceptart #art #gamedesign










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