Game
Faded Determination

2 years ago

OCTOBER 2O22 DEVLOG!!!


Salutations!

Hello again people of gamejolt its been a month since the previous devlog and unlike that one we have a ton of really cool things to show you today so lets just get right to it.

Table of content:

Version 0.1:

-Dialog system

-Interactions

-Cutscenes

-Main menu

-Music

Version 0.2:

-Health system

-Battle manager progress

Other:

-Music

-"Chara"cter designs

With that out of the way lets get into it!:

Version 0.1:

The first thing we made for 0.1 was a fully functioning dialog system. This was a really easy task using the dialogic plugin for godot wich saved us a lot of time.

Have a look at some early footage of the dialog:

https://youtu.be/gBBDukFzSXY

After that was done I got to making a basic main menu to use while testing and an early version of the opening cutscene that plays when a new run is started. After that cutscene is finished the player loads into a recreation of the throne room I made using some cool shaders. I also added some interactions to it using the previously mentioned dialog system, have a look at what the game looked like at that point:

https://youtu.be/MLYpH-eG8Ww

After finishing up the look of the throne room I touched up the main menu using a knife button sprite kamalium made and now the menu looks super CRISP.

While I was doing that BlueBurst got to work on a new menu theme wich turned out super cool you can listen to it now on the music section.

the last things I had to do for 0.1 where a cutscene with geetr and the opening story panels. I made the cutscene using the godot animation player and the dialogic system and it turned out super good. I also made some music for this cutscene wich you can listen to on my youtube and the music section on the game page, have a listen:
https://youtu.be/ZVrlnsBn7dA

I made the opening story panels using the dialog system and the old music for it we are adding art to it but that isnt done as of now.

Have a look at what the final product of V0.1 looks like:

https://youtu.be/J-xYSbldFvk

Version 0.2:

As of now 0.2 isnt close to being done as the entire battle system infrastructure is being made in this version wich is a hard and time consuming task but there are a few things I can show off here.

The healthbar and system are fully functional the player can take damage and heal during battle:

heth.png
image_2022-10-31_090624106.png

Other:

We have the majority of content covered now but I still want to talk about all the character designs and sprites we have been working on aswell as a rework of some boss music:

Chara:

Hacky's initial concept sketch:

chara0.png

Frooty's refined version:

illustration171.png

Zane's sketch:

155c8d96-a9fb-4d01-b2b3-ba948f1778fb.jpg

Frisk:

Zane's sketch:

e5131c61-0681-4de2-a2af-63ede374e955.jpg

Sprites:

Kamaliums battle buttons:

buttons1.png

Remade music:

Hacky's phase 1 remake version 1:

https://youtu.be/GOujnOcf_Yg

Thats all fam happy halloween and stay determined!



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So I made some button sprites for the menu.

Don't worry the game is not dead and its still in development.

It do be like that and I apologize

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Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

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