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Shifts At Beaver's: Grand Opening
1 year ago

oh boy i feel like remaking the whole office expect the models i've finished previously they are probably gonna be updated or not.


Cameras will be updated too as the heck is this golden ui for them? Why not make it classy not fancy, the biggest positive is that the some things are already coded so i just have to remodel and reconcept cameras again, for now the og office is scrapped.

Please remember this (to myself)



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maximum 55 fps for photon shaders, cool, my old pc probably would run it on 5 fps or smth even with the settings tweaking which btw i did for my new pc because otherwise it would run at 28-39, i think now it runs on at least 34-55 fps

Here's the Hoc Accidit... teaser without the square covering the gore. Idk why i'm posting this on 2 am lol

1 hour left till those cells discover echthroi and an philoi cell being hostile towards them after it dies, right now they just starve to death because they don't have any energy to consume from an cell.

Hoc Accidit Hominibus Qui Nos Turbant - 1984

okay so i tried implementing my equations from the neurons and umm what is this genuinely, like how did the reward equation create an circle and why does the energy looks like a rising curve.

the final version of the office.

just some footage of the cells.

so now he learns, in a lab of pure random actions.

Office Footage, yeah ik it's boring.

early test version of neuron simulation, idea from soom,