Game
Stramedia: Development Post Archive
3 years ago

Oh, don't mind me. I am just sitting here, at 4 AM.

Listening to the sounds of my electric and computer fans.

Just realizing how the player thru-door-transportation will work.

And how it can also work with non-player interactors.

I defo have an idea now.




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I heard of "being on fire" when you're having a streak, but this is ridiculous.

Two things in one clip:

More pixelated gore

and a newer entity system which will allow for entities to be controlled by both the player and inherited unique behavior hosts.

Bloody hell indeed.

I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)

LMAO

To those upset over Game Jolt collaborating with an NFT company for that Game Jam (as much as I am), here is a linktree containing links to other platforms where you can follow the game's development.

https://linktr.ee/stramediagame

Includes BlueSky and Mastodon.

Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.

How can you tell?

...OpenGL doesn't render decals. lol

blocked off.