Game
Smitty's Journey


4 years ago

Oh shoot, I forgot to show this!

So, I decided to alter Penumbra Forest's background so it won't blend with the tiles. Plus, I also modify a part of this one stage.




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Today marks the 3rd year for Grid Swarm! And to celebrate it, the game just got updated to version 1.1.0 with these changes:

- Sound balancing - New page background - Faster character movement

There won't be downloadable builds, though. Sorry.

Fixing the boss in Penumbra Forest for an upcoming update

Finally done with the fourth island, so time to work on the UI once again.

Added a new popup to notify about new Star Fairy visitors in the menu's background. Some visitors will show up if you get at least an A rank on some stages.

WIP of an alternative help system

Follow-up to the last post: Fireballs now explode on contact with the enemy.

I also figured out how to make use of the additive blend mode through materials, thanks Godot!

Apologies on my inactivity these days, I was preparing to change my drive to an SSD and it feels really good, seriously it's superb.

Anyway, I made some changes on the first stage in Penumbra Forest. Guess what they point to.

We finally got the HUD, people! And guess what, ability bubbles are back too!

Banzai! The final boss is now completed!

An update on the main menu, now you can check the stage you last played when you highlight on the Adventure button.

Now working on some more modification to the Settings screen, including giving each sub-screen a consistent color scheme (the Apply button being green is intentional) and adding more component to each sub-screen.

I'll work on the Controls screen later on.