Game
Hensen Hopper
1 year ago

Oh yeah also, Hi everyone, I'm back! I DID finally get around to adding a secondary spawn event where the beetle has a 25% chance of spawning in a random column every wave. It's a cheap solution, i know, will continue re-working the spawning from here.




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HIS HANDS ARE ANIMATED NOW!

AAAAAAA! The spider is coming along!!! I'm actually quite proud of the way this turned out! I'm planning to take a break for a bit but I am ALSO gonna add some more idle movements to the spider and then apply some drop shadows and it'll look a ton better.

AAH! SPIDERS!

FUNDRAISER LIVESTREAM #SaveJim

Been working on the artwork for the spider enemy!!! This is a preview of what it'll look like in-game. I am gonna remove all of these drop shadows as I usually apply those to the spritesheets themselves once I've drawn the animations.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Well, that didn't take long HAHA!

Why did nobody ever tell me you could simply export to GIF from DaVinci Resolve?

You see I was GONNA get to work on the procedural enemy wave generation algorithm but then I remembered I still haven't drawn a defeat animation for the spider so now I'm working on that instead. 🤣

Doing it in layers starting with the web as usual.

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Working on animating the spider! Like I did with Hensen and the other enemies, I'm doing it in layers, starting first with the web and now with the propeller thingy on the back.