OK, it's time for the final output. I want to make it work with other programs/scripts. That means, i make a routine which run external scripts for every type of path/room. rooms, paths etc have ID's. This can be used to run different external scripts.
Next up
I added shadows to the map. New parameters: - shadows Enables shadows - shcolor Define the color of the shadows - shchar Define the Character of the shadows - shdir Set the Shadow-direction (up, down, left, right)
Chiaki Nanami!
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
What you all think
Levels' maps.
Regional Bulbasaur. #Pokemon
Made my first ever animation.
Explosive domino effect
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !










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