OK, it's time for the final output. I want to make it work with other programs/scripts. That means, i make a routine which run external scripts for every type of path/room. rooms, paths etc have ID's. This can be used to run different external scripts.
Next up
I added shadows to the map. New parameters: - shadows Enables shadows - shcolor Define the color of the shadows - shchar Define the Character of the shadows - shdir Set the Shadow-direction (up, down, left, right)
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Fan art for Foolish I'm feeling kinda better so I drew this
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Path of Kami: The Evolution of the Lore
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
What you all think
So here's the first of the zodiac signs i will make for the next weeks.










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