OK, it's time for the final output. I want to make it work with other programs/scripts. That means, i make a routine which run external scripts for every type of path/room. rooms, paths etc have ID's. This can be used to run different external scripts.
Next up
I added shadows to the map. New parameters: - shadows Enables shadows - shcolor Define the color of the shadows - shchar Define the Character of the shadows - shdir Set the Shadow-direction (up, down, left, right)
Fan art for Foolish I'm feeling kinda better so I drew this
Have a good Boi
Update 2.627
New challenges & new effects!
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!










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