OK, it's time for the final output. I want to make it work with other programs/scripts. That means, i make a routine which run external scripts for every type of path/room. rooms, paths etc have ID's. This can be used to run different external scripts.
Next up
I added shadows to the map. New parameters: - shadows Enables shadows - shcolor Define the color of the shadows - shchar Define the Character of the shadows - shdir Set the Shadow-direction (up, down, left, right)
Path of Kami: The Evolution of the Lore
Shadow The Hedgehog X pixel art
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
What you all think
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
I worked so hard to get all four of them to the end safely, but then...
Regional Bulbasaur. #Pokemon
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)










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