Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
5 months ago

Ok now I’m actually starting to get extremely worried and I’m honestly not sure how to solve this whole layering thing


Layering between the tiles is fine, but however there’s this

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Like the way I did the layering thing I made it in like a 2D grid like pattern but a 3D grid pattern would be an easier solution, buutttt I don’t really know how to do that without having to resort to using extra clones, and when I did, it was like over 800 clones…..

Yeah I honestly am STUMPED right now

I’m trying not to panic because I honestly didn’t keep this in thought when I made the new layering thing yesterday, and now I feel like my project is at stake because of it



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Feeling like I’m lacking in my art and feel like my drawings are bad and aren’t worth anything

It’s been that kind of time for me recently

2 down, one to go

On a much different note, I made my own custom little thing(yes in Turbowarp deal with it) that will help me like find the dimensions of like the 2D paper sprites, so I can get their sprite Z and hitbox dimensions easier without the hassle

have you ever got that one moment where you use the eraser and

Put my procrastination vs the indomitable Benjiro sprit with working on this, guess who won,

Yeah but I got basic collisions mostly working which is a huge W

I made gumball a vector

I promise to myself I wouldn’t have to go on rambling on this but, in simple terms,

I’m basically reinventing the wheel with the layering, it’s the basic I can sum it up as and I’m trying my best to make sure I don’t end up doing what I did before

I need to rework on the older World Map and just the whole level selection thing too, that’s another priority thing I need to work on with this, now that I’ve got a large issue off of my hands