Next up
This character is called e^deki
They are a raccoon who doesn't strongly feel emotions.
They'll appear later in area 1!
Front and back sprite by @Joe98912 , side sprites by me. Animated by me.
(Side sprite might get ears re-worked soon)
At last, it's time for the 2,000 follower special!
A reveal of the final artwork used for the Napstablook chill cutscene, drawn by @NerNot1
Thank you everyone for following the game!
tell your friends AND foes!! (art by @NerNot1 )
Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)
To whomever it may concerneth
Here at redleaf industries, we have expert planning capabilities :3
Well, I've decided. I need an artist to help me out here.
The concept is right here - the game needs these completed to release the first demo! If you think you can do it, reply to this post.
There will be 12 tree variants, 6 common and 6 unique.
Here at mavis & co we take development very seriously
we do a little computing
MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)
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