Game
Granny: The Afterlife







3 months ago

"Through ghostly halls and trains I'll ride... Nature reclaiming what's left behind."

Development Log Update:

- Working on Final Events & fixing last bugs with Gameplay

- Items SPARKLE

- Ending scene in development
- Next is Enemy AI, Trophies, and more.




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To record my progress:

- I have a vast majority of the game done + all puzzles completed

- I have all soundtrack and material required

- I am planning on achievements

- I am fixing a lot of bugs in a climax point of the game

- I am yet to make ai enemies.

"It's just a few tripmines! How bad could this be?"

I have been making signifigant progress on this game recently, and I am planning that there will likely be a teaser next week... Midnight Surviellance plans to release this Halloween, Though, there could be a delay due to lack of development time.

Already working on an update.

There will be 2 new Campaigns in this update

"Accept The Afterlife" and "Free The Curse"

I will also try to:

- Make days/lives

- Pickup and drop + hearing ai

- Subupdate soon with easier helicopter boss for the main campaign

Evolution of the Early Menus

1st Screenshot - Two weeks into development.

2nd Screenshot - Around the same week of the 1st, Just a few days after.

3rd Screenshot - Two weeks later from the 2nd screenshot.

4th Screenshot - Around three weeks after the 3rd.

Soon, I will make a requirements video on my channel for V1.1

i unlocked a scary new avatar today on gamejolt.

It's almost time to reveal the next big game...

More progress was made recently. The resident seemed to enjoy decorating

New progress with the game development:

- UI Transparency is now possible

- "Notes" can be found throughout the game

- Some new events made

- and some other fixes such as event triggers, explosions, and other weird issues.

This doesn't mean i am finished.