Game
UNDERTALE: Your Control
1 year ago

Okay, I have been thinking about how slow the progress is going, and here is what I want to say.


As I have been thinking, I realized I have to rework almost all the entire game, cause it was made when I had 0.001% skill in clickteam (now i have 0.002% skill in clickteam ), and the game just looks awful.

A little bit earlier I have revamped a few frames in the Ruins, and the main thing that got revamped, was collisions.

For an example, this is how collisions look like right in the first third frame of the ruins:

image.png

And this is how (approximately) the collisions looked like in the old version:

image.png

Yes. It actually looked like this before. And it actually was playable..! With the old hitboxes...

TL;DR (Collisions): Improved collisions.

To explain it a liiiittle bit easier, this is how the hitbox looked before:

image.png

Literally. It was just a player's sprite.

And this is how the hitbox looks now:

image.png

This little red thingy is a new hitbox of player. With this hitbox, the player now won't stuck in a wall when turning (like it was in the old version of hitbox).

TL;DR (Hitbox): The hitbox were changed to a better one.

So, now that you know that, you would ask me:
"how da hell this is connected to the topic of the post?!/1/1/!?1/!?!"

And this is how:
From now, I'll try to make my own UNDERTALE engine, which I'll try to do rlly fast, since I don't want waste another year just to make that one post "yay I have reached 200 followers/utyc have reached 80 followers so you wont get beta of ch1 cause me dumb didn't make it yet!". Or, if I will not be able to end the engine at least at the end of summer, I'll use the Traxsus' engine.

TL;DR (Conclusion): I'll make my own UNDERTALE engine and use it, if I'll not will be able to end till the end of summer, I'll use Traxsus' engine.



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The credits

Yeah, it is not exactly what DD_OneZero asked for, and I realised that only after beggining writing this post, so the thing DD asked for will be posted later.

For now, enjoy this!

(Music in background made by @skrakkat- )

~ A freaking enemy test no way ~

You don't look like Tarhun...

~ Revamping the way attacks will work (part 1) ~

A little update on attacks, on which I wasted approximately a hour.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Wgat da hell

Whos speaking with me I just touched a lever please have mercy

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Rebecca Heineman is a trans woman, award-winning Space Invaders player, and game dev who worked as a dev on The Bard’s Tale, Myth III, and more.

She was inducted into the International Video Game Hall of Fame in 2017.

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