Hello everyone! A whole month without updates, huh?
First of all, sorry for not posting for so long. I’ve been busy with some IRL stuff and working on the game’s lore.
For this devlog, I have three new things to share with you!
Now, you might be thinking:
“PmAt, just three updates in a month?? You could’ve done so much more in an entire month!”
And yes, I did do a lot… well, maybe not much, but still plenty!
Right now, we’re mostly focusing on developing the lore and characters for the game. And no, this game won’t just have PmAt, Tarhun, and DD as playable characters—there will be more.
Anyway, let’s get to the updates!
~ Dialog Update ~
Dialogs now appear smoothly and have sound effects, just like in the pinned video!
(GIF version below—it might be laggy, so check the video instead.)

Along with the dialog update, we’ve got a…
~ Choice Screen ~
The choice screen no longer hurts your eyes—it now matches the dialog window’s style!

OLD:

NEW:

Oh, and as you might’ve noticed, you can now press 1, 2, or 3 to quickly select your answer.
~ Combat Update (Part 1) ~
This part of the update is still in alpha. Why? Because:
We don’t have attack animations for characters yet
Right now, there’s only a basic LMB (Left Mouse Button) attack with no variations

As you can see, enemies become invincible for a few seconds after being hit before becoming vulnerable again.
Changelog:
Dialogs now appear smoothly
Added dialog sound effects
Revamped choice screen
Changed slash attack to PmAt’s staff
That's all for today's devlog!
Thank you for reading this post
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