Next up
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Suppose it's rude to come back doing polls without showing some sort of progress for it.
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
New project is having a fun, early outing.
I might be having too much fun with this process...
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
Suppose it was about time that some of these skills got a little extra kick.










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