Game
FNaF World XL

1 year ago

Okay, the classic "Vent about it not working, then find a fix almost immediately" tactic has worked yet again. Still got some more stuff to fix, but it's something.

Thanks for putting up with this mini crisis of mine.




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Next up

New look, new direction.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

That time of year again.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.