1 day ago

Old vs New

This is the code that draws the boxy looking geometry, new one has a bit more math but I'll take more horizontal code than vertical if you know what I mean




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Another reason why tilesets can be tedious is that I have to get every single tile into it's own individual sprite

Today just feels unreal for some reason

Reworking on how Tile Indexes

Very much numbers

Like originally the front corners of the slope were divided into 2 triangle tiles, which I have no idea why I even did that

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

Leavin this here for ya'll

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

Actually YKW? I think we can do it, I'd have to make another slope type but it won't be to hard since it uses the same formula