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11
3 years ago

On day 187 of coding, I've updated the pause menu to include two options that can be selected




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For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision

For day 1163 of coding, I got the moving collisions to work properly for now

For day 1164 of coding, I did some testing with the moving collisions. I will need to do some tweaking to the code from the results

My game in 50 seconds #indiedev #Gamedev #steam

For day 1158 of coding, I've been working on not having the pull happen with no success so far

I've created a new form of parkour in Weefager! What do you think?

Sorry for late posting, site wouldn't load in time

For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop

For day 1159 of coding, I've figured out how to stop the pulling. I just now need to apply it to vertical movement, and then test them for errors

🆕🔥New mechanic! Place wet souls into sponges to cool down scorching terrain and make your way through!

For day 1161 of coding, I've tried adjusting the speed to see if it would affect the vertical collision problem. It did not