I know I haven't been posting anything in the past few weeks and that's because I was taking a bit of break due to Christmas and other things. It's been a few weeks so I decided to get to work on ONaD and ONaD 2 which has resulted in me finishing the long awaited Custom Night Update (actually it wasn't really "long awaited" this game isn't that popular for that but whatever). The update features a basic custom night menu with challenges and difficulty changers. So far there hasn't been any bugs with the update but I'm still calling it a beta since there may be some bugs/features I want to add to the update. I also removed the Christmas decor since it's not Christmas anymore and updated the AI (again) so it makes more sense. Please report bugs in the comments so I can make the game better and I'll move on to talking about ONaD 2.
ONaD 2 (Dino's 2: The Facility)
If you couldn't get it from the title of this section, I changed the name of the game. Why? Because I've decided to make One Night at Dino's 2 into Six Nights at Dino's 2 ("One Night" at Dino's wouldn't make sense and "Six Nights at Dino's" doesn't sound right imo). I felt like this game was going to be bigger than ONaD and it deserved more that one night. The game will take place in the shoes of Dave who is the brother of the main character from the first game (you). Dave took a job at one of the Dino Funtime Factories to investigate the recent disappearance of his brother (you) who went missing shortly after the first game. The first three nights (Part 1) take place above ground while the next 3 nights (Part 2) would take place in... well I don't want to spoil it so I guess this is the end of the devlog for now. Enjoy the ONaD update and I'll see you soon!
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