Game
One Night(s) at Freddy's 3D (For HTC VIVE, Oculus Rift or Desktop)
10 years ago

One Night(s) at Freddy's 3D (For Screens & Oculus Rift) Update 1.3.1


In a nutshell, this release addresses issues related to using this game in windowed mode, enabling the launch dialog to pick resolution, shadow quality & windowed/fullscreen mode, locking the mouse cursor automatically and releasing it when ALT-TAB is used. A new quality level “Minimal” has been introduced for those running under 720p: it’s recommended you pick this new setting if you’re running windowed mode.

Given sounds can slightly lag on slower systems, a new sound cue has been added to Foxy, which should help get players a faint heads up that he’s on his way.

More minor updates were applied like optimizing the security cam system and fixing a v-sync issue with older Unity versions.

The previous build will remain posted; If you’re having any particular issues with this new build that you didn’t have in the previous one, you can always roll back without losing game data.

v1.3.1 “Those Windows”
-Forced launcher dialog to show, allowing to pick windowed mode, resolution & shadow quality. Applies to screens & VR mirror window.
-Implemented automatic cursor control. No need to click to activate UI.
-Returning from ALT-TAB should work properly now.
-Added new lowest in-game graphics level “Minimal” which consumes less resources, but won’t allow 3D options and uses no AA
New in-game graphics level “Minimal” best for windowed mode, small resolutions (under 1280x720)
-Optimized surveillance camera rendering to use up less GPU time
-Game properly uses v-sync with monitors (No GPU waste when running on screens on higher end systems)
-Corrected height of VR player cam
-VR tested on Oculus runtimes 0.8
-VR mirror image no longer has unwanted PP FX like motion blur and FXAA
-Foxy’s curtains now make a faint sound when he starts his run for you
-Known issue: Texture setting does not take effect. Bug with unity to be fixed in future update.



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