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FNAF VR Before FNAF VR

Hey Creator.

You really did a great job on this one. So i make a video of it. I did it with the Oculus Rift. I saw it on the site of "Theriftarcade" And i was like "Yeah sure why not" :) So i hope you enjoy it. It really scared me.

https://youtu.be/HKlIlYkN9TI

I hope you also like the Thumbnail :) ENJOY!!

I made a gameplay! https://youtu.be/Bsy68SSVXLQ

lol i found this at a vr convention in my city's comercial center

You should really try making something like this for FNaF 2. I'd LOVE to see that!

Playtest using the HTC VIVE and the Oculus Rift CV1 (consumer edition):
https://www.youtube.com/watch?v=EuLETP93AcY

Highlight video of the developer's mass-test session around the release of v1.1:
https://www.youtube.com/watch?v=XWB-SCWAuHI

Here's a video of All-20 Party Time mode finally conquered (spoiler warning):
http://www.interleave-vr.com/youtube-proper-player.php?v=ju8i03k36dw

When I found out that the Five Nights at Freddy's were all built on a monoscopic game engine incapable of delivering virtual reality experiences (people playing the original games on their Rift in 2D fullscreen without head tracking are NOT playing FNAF in VR let's be very clear, that type of experience is terrible and actually damaging to VR and the game itself), and wanting to see this type of game more than any other running full out in proper virtual reality, I figured I had no choice but to try to make my own version, staying as close as possible to the original 1st game all while re-arranging the elements so the concept suits VR nicely.

As a good method of expediting the process, I started this build as my learning Unity project. One where I could practice new mechanics, new design tricks, lighting, textures, etc. This caused me to work on the project far more often that I would've, given I have immediate need to improve my knowledge of the engine.

The end result is now a fully playable 1-night version of the 1st game, albeit with some limitations, but still trying to stay as true to the FNAF theme as possible.

This game can be played in the Oculus Rift CV1 and DK2, SteamVR's HTC VIVE and can be played on monitors, both in 2D and in 3D (Side by side, over/under and anaglyph (red/blue) formats)

[Credits]

Game developed by Chris C in Unity 4 and 5 Pro

Based on Five Nights at Freddy's by Scott Cawthon (FNAF poster property of Scott Cawthon)

Animatronic model credits:
http://steamcommunity.com/sharedfiles/filedetails/?id=369347404
I6NIS: Modelings and UV mapping
Splinks : Rigging, Texturing, Photoshop Files, all the other jazz
#horror #vr #fnaf



all-ages
Cartoon Violence
Mild Fantasy Violence
Realistic Bloodshed

ONAF 3D Updated for Oculus Rift CV1 and HTC VIVE/SteamVR

One Night(s) at Freddy's 3D (For Screens & Oculus Rift) Update 1.3.1

ONAF 3D Gets updated to Unity 5, now supports latest Oculus runtimes!

Mac Standard Edition Release Candidate: Round 2 of Tryouts

Experimental Mac BuildTryout Completed. Next round coming soon.