Game
Dragonian: The Imbalance of Sierr
10 years ago

One week to go!


I’m proud to announce that Dragonian: The Imbalance of Sierr is going to be released on June 20, 2015, which is a week from now.

…for those of you who aren’t in the loop, Dragonian is a game that takes a lot of inspiration from the whole Zelda series, and as such, plays like a Zelda game.

Anyway, for everyone else, I’ve just uploaded quite a few dungeon-related screenshots, in case you thought this would have nothing but grasslands. Take a look on the page, and see them for yourself.



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Why, yes, programming an elephant IS hard. Making its eyes blue is a lot easier, but I'm not doing that.

I also had to make sure it's a robot elephant, specifically, because this is a robot circus, and it's unethical to use real elephants.

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.

Sometimes, the hardest thing when designing a boss is scaling its AI and collision boxes so the player actually stands a chance.

That being said, Clampor's finally implemented, ready to take on this little stretchy lady.

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

What a bunch of clowns.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

I don't know if I went too far, or not far enough. The hand-clamps work, but that's not being demonstrated here.

First you draw parts, then program a rig for animation.

I need to work on the "What does this guy actually do" part.