Game
Dungeon Mercenary
9 years ago

Ongoing work on Dungeon Mercenary


This weekend, I plugged a new menu to jump through chasms. As usuals, GUIs take me a lot of time, but I’m now equipped with a generic yes/no menu. It’ll prove useful again, I’m pretty sure! On the way I added fadeout/fadein animatinos when changing level, taking inspiration from rokas’s work.

Enough chitchat, let’s pic it:

5d0b80915f76a.gif

I’m pretty excited about these new features. I hope you’ll like the next release! Cheers,
hgames



2 comments

Loading...

Next up

I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!

I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you 👋

Pixel Card Wars: How gamedev proceeds (hand design)

Back to indie dev...

My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!

I'm adding skills as reward for beating dungeons #roguelike #indiedev #gamedev#screenshotsaturday #codesource. That’s part of the progression of the player, together with better items. There's a lot of them but it's quite easy to implement.

Not a mockup

Pixel Card Wars: new cards: spells and items

During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!

Completing the board