Game
Dragonian: The Imbalance of Sierr
9 years ago

...oops. Missed a spot.

I kinda forgot about what happens when you give the Princess’ handmaiden the Twelkin Buns. Fixed now.
Again, re-download, transfer the saves, et cetera.

Still, thanks for all the support.




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What a bunch of clowns.

I don't know if I went too far, or not far enough. The hand-clamps work, but that's not being demonstrated here.

Concept art time!

Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.

Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.

I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.

I figured out an easier way to program arranging angles on a rig.

It involves choosing which body part to move, then using the mouse to calculate an angle.

Namely, angle= point_direction(x, y, mouse_x, mouse_y).

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

This should help speed up the process.

...no guarantees, but until I have an official level-select menu, this'll do.

Sometimes, the hardest thing when designing a boss is scaling its AI and collision boxes so the player actually stands a chance.

That being said, Clampor's finally implemented, ready to take on this little stretchy lady.

Two-level demo for Robot Maid P-NA-4 is here!

...but the game's still not in active development right now.

Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.

I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.