Next up
Not the most mindblowing thing I've done so far, but I wanted to try it out.
You know how some anime shows like to turn characters into chibis for over-the-top reactions?
Normally, I'd avoid doing this, since that's like a Disney Princess doing a wild take. Since Sam is more like a '90s anime character, she gets a free pass.
That frizzy hair is easier to draw by hand than in pixel art.
While Pinafore is influenced by '80s characters, Sam is influence by '90s characters. It might be hard to tell any difference.
The only things that carried over from the original sketch for little Timmy are his dapper outfit (which kinda makes him look like Richie Rich) and Astro Boy's nose.
Adding that bit of chub from the sprite made his face even more like Astro's.
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.
If you're worried about whether or not a setting doesn't feel realistic in a platform game's camera angle, treat it like it's a stage play. They're never that realistic, but we buy into them all the same.
I'm gonna give this game an animated billboard.
Yes it IS unusually low-res, just like real billboards.
When doing mugshots, sometimes, it's a combination of both my initial sketch and my sprite.
I'm committed to his ridiculous head shape.
That sounds nice and all, but I think I'd better write what I know, and not just go with the poll's results for making my game. No offense.
Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.
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