Game
Belgrad: Curse of the Castle
9 years ago

Open Beta has just ended.


Now, some of you may be asking, “Why did you end the open beta version?” Well, not only because all the music in that version is copyrighted, I’m going to post some official music for the game.
…in fact, it might be available right now.
Anyway, for those of you not familiar with the game I’m making, this is a game like Castlevania. …and if you have no idea what a Castlevania is, sorry, I can’t help you.



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I figure it would be a bit cooler if we started flying at night, then as we cross time zones across the Atlantic, it would be daytime by the time the player reaches their destination in the UK.

...but it doesn't look like "night" yet.

Why does this robot get twin six-shooters? Because these robots can only keep so many missiles, but you never run out of energy blasts from six-shooters.

That, and symmetry, and they look cool.

I know it isn't a very lady-like pose, but it keeps her stable on a speeding vehicle.

Also, I don't need to animate walking in this section.

I don't normally do mockups, but since the mockup is in-engine, I'll make an exception. It helps me figure out whether or not drop-shadows (and enemies that move in the background) would be effective in this level.

...I think the answer is "yes".

This is how I know Game Maker's random() function isn't very random:

I put in the Kid Pix "Draw Me" prompt into my game, and the phrase "I am Commander Salamander with a magic cookie jar, and I live in your bathtub" is consistently the first thing I see.

If you're flying over the ocean, it doesn't leave you much choice in what kind of bad guys you fight. They have to fly, too.

Apparently, there are only three time zones between Brazil and the UK.

So, I might as well add some clouds and rain.

To quote George Lucas, "I might have gone a bit too far in a few places."

Screenshots for Belgrad: Curse of the Castle

Testing out a tentacle...