Game
Operation Zombie Killerz
3 years ago

OPZ 0.4 Notes


OPZ 0.4 Notes

Dev Note: " This update was in development originally right after version 0.3 around 2 years ago. However due to covid and computer issues i had to stop work on OPZ. I luckily still had those files, so i've took the time to work on the update again and finish it. I wanted to get this version out there because it improves on various areas of the game that just didnt work properly in the old version. E.G: Zombie pathfinding. Because this update was in development so long ago, i dont have all the update notes for what i had done back then, so the changes listed here are just the ones i could remember or have recently done for this update. As always, thank you for playing ! "

General Changes:

- Improved post processing of world map.

- Added background music playlist.

- Updated Main Menu Design.

Zombie Changes:

- Now correctly path find to the player, no longer randomly getting stuck on each other.

- Removed health bar.

- Removed damage numbers.

- Increased attack damage from 30% HP > 35% HP.

- Decreased movement speed by 20%.

- Improved audio.

- Portal sound is played on zombie spawn.

- New loot drop > Bonus Money ($300)

Inventory Changes:

- Changed background image.

- Reduced red background colour intensity. 

Weapon Changes:

Law changes:

- Various weapon stat changes (magsize,damage) ect..

- Reworked perk "Luck of the draw" Now randomly overflows the magazine to even higher amounts and increases fire rate when reloaded from empty, scales from tier 1 > 4.

WazerWifle:

Decreased laser projectile brightness.

Reenabled firework explosions on death.

- Lasers fired from wazer wifle now change colour.

- Projectiles now fire from the weapons muzzle.  (NOTE: if zombies get to close this can stop the weapon from doing damage.)

Inferno:

Ashes to ashes perk:

> On tornado kill, refunds 1 ammo if tank size is lower than 9

> On inferno kill, refunds 2 ammo.

- Fire rate reduced from 0.1 to 0.2 (Lower is faster)

- Lowered sound fx.

- improved projectile fx consistency.

Player changes:

- Health regeneration speed decreased (35% slower)

- Double jump removed

- Improved dash ability (Left alt)

Map:

Changed reforge machine model and vfx.

And more...



0 comments

Loading...

Next up

Update 0.3 Patch Notes (BIG)

Update 0.27 Patch Notes:

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

My D&D art for my family so far (WIP if you couldn't tell)

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901