Game
Operation Zombie Killerz
3 years ago

OPZ 0.4 Notes


OPZ 0.4 Notes

Dev Note: " This update was in development originally right after version 0.3 around 2 years ago. However due to covid and computer issues i had to stop work on OPZ. I luckily still had those files, so i've took the time to work on the update again and finish it. I wanted to get this version out there because it improves on various areas of the game that just didnt work properly in the old version. E.G: Zombie pathfinding. Because this update was in development so long ago, i dont have all the update notes for what i had done back then, so the changes listed here are just the ones i could remember or have recently done for this update. As always, thank you for playing ! "

General Changes:

- Improved post processing of world map.

- Added background music playlist.

- Updated Main Menu Design.

Zombie Changes:

- Now correctly path find to the player, no longer randomly getting stuck on each other.

- Removed health bar.

- Removed damage numbers.

- Increased attack damage from 30% HP > 35% HP.

- Decreased movement speed by 20%.

- Improved audio.

- Portal sound is played on zombie spawn.

- New loot drop > Bonus Money ($300)

Inventory Changes:

- Changed background image.

- Reduced red background colour intensity. 

Weapon Changes:

Law changes:

- Various weapon stat changes (magsize,damage) ect..

- Reworked perk "Luck of the draw" Now randomly overflows the magazine to even higher amounts and increases fire rate when reloaded from empty, scales from tier 1 > 4.

WazerWifle:

Decreased laser projectile brightness.

Reenabled firework explosions on death.

- Lasers fired from wazer wifle now change colour.

- Projectiles now fire from the weapons muzzle.  (NOTE: if zombies get to close this can stop the weapon from doing damage.)

Inferno:

Ashes to ashes perk:

> On tornado kill, refunds 1 ammo if tank size is lower than 9

> On inferno kill, refunds 2 ammo.

- Fire rate reduced from 0.1 to 0.2 (Lower is faster)

- Lowered sound fx.

- improved projectile fx consistency.

Player changes:

- Health regeneration speed decreased (35% slower)

- Double jump removed

- Improved dash ability (Left alt)

Map:

Changed reforge machine model and vfx.

And more...



0 comments

Loading...

Next up

Update 0.3 Patch Notes (BIG)

Update 0.27 Patch Notes:

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Levels' maps.

Alone Together....

Among us_into Madness

Hey you, rookie! Yes, I am talking to you!! Come over here? Relax! Just stick to me and everything will be fine. By the way, my name is James Varhuher, but you can call me Big J. I will bring you up to speed.

What Are You Doing In My Swamp!?

Now spruce forest monsters can vomit forest shields, but Brutal Castle will not stop!

#gamedev #pixelart #indie