Game
3 Weeks of Giuseppe
1 year ago

Oughh... made a mistake


In the poll I made regarding an art style change for the game, I referred to art style 3 as the "custom night" art style. This is because it is the art style that is currently being used for the custom night.

However, I forgot that this is not the art style used in the 1st week demo.

This is what the custom night screen currently looks like. I might change it.

screenshot_2024-10-07_at_24335pm.png


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I updated some of the mechanics for the Pill Evil Giuseppes.

When the week 2 demo comes out, I suggest picking the brown pill on night one.

i'm still working on the game i promise i just need a few more time pls

The Week 2 Demo has been released!

buster has been implemented

demo out

new patch:

- animatronics are more aggressive

- power drains faster

- power drains more the longer your doors are closed

- fredbear slightly less aggressive

- nights are 30 seconds longer

- toxic meter increases faster

- bug fix

Fredbear's hat is now purple.

Development's going pretty good.

I've updated Dug's behavior to make it clearer that you should leave the door open for him.

I've started on Freddy's behavior and I finished his sound cue icon.

I'm finishing up the cutscene for night 16.

Here's what the journals page looks like as of now, and what it looks like when they are all unlocked.