3 years ago

Our biggest accomplishments this past month have been an improved animation pipeline and a functioning cutscene system.

The June BGP Progress Report has just landed!
Get ready for "Sprites, Camera... ACTION!  📽️🦄"
https://www.patreon.com/YotesMark 




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REJOICE! For all Saved Files shall now survive the approaching update... ☁️➡️📦 Basically, we coded a thing so nobody's save data gets scrapped or corrupted when the DLCs drop. #UnityDev #gamedev #debug

Experimenting with Lighting illusions using Tilemap layers. 💡#gamedev #pixelart #madewithunity

Gives the city a cool night life vibe that takes me back to Pokémon Gold & Silver...

Added some ambient traffic to a shady city for my game. They'll be driving in and out of this tunnel. 🚓🕳️

(Made with Unity's particle system)

#gamedev #indiedev #unity2d #pixelart

oldie but goodie: helo

We made a scene validator tool today that tells us exactly which NPCs are misbehaving and how to fix them. #madewithunity

Give your PC what it really wants…

Everyone's talking about The Big Game 🏈 today, but we only have room for the Big Game 🎮 we're making together on our minds this weekend! #indiegamedev #SuperBowlLX

#pokemon #monstertaming #gamedev

There are SO many ponies in this Professor intro cutscene 😂 #screenshotsaturday

We really wanted to show off the variety during the first impression and introduction to the world of #BattleGemPonies! 🐴💎

Guide PC Man through a satisfying install in this Valentine’s Day themed download sim.

Today's mission has been sprucing up maps so players can't just walk past all the interesting obstacles. (That mostly means strategically placing rocks, trees, and walls everywhere. 🪨 )