Game
Rayman: Resurgence
2 years ago

Our progress towards the demo is around ~80%, maybe. We really just need to get a ledge grab done (95% on that, just need animations and some fixes). And combat (we have fist throwing, just need actual targeting).




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Development has Re-started! Read below..

Update No. 1: Here's the current state of the game, currently I have just the basic movement in with some WIP animations. And art from R2/R3 for the assets

Christmas update, coming sometime soon! #CrashBandicoot #Fangame #indie

I need to just show how the game looks while playing in-editor compared to the sandbox I just released. So here's a short video. The differences have me pulling my hair out trying to figure out what the hell is going on with it.

I'm probably going to release a demo of this level, once it's complete. Just need to finish a few systems up, get some animations in, and finish the last part of the level. Will also make a little teaser or something before releasing the demo

Since the holidays are coming close up, Crash is already celebrating (he's sorry he missed Halloween and Thanksgiving) I think the "demo" I release will have a hint of the holiday spirit to it

Another preview of the game. Woods of light during the night time

Just a little test recreation of The Woods of Light I've been working on. Not a 1:1 recreation, just made it to make it.

Somewhat finished recreation of Woods of Light (won't be a level in the game, just wanted to have a place to test mechanics in)

I've been hard at work making some of the basic features in Rayman. Here's the purple lums in action, well, in a screenshot. Thinking about posting a little playthrough of the Woods of Light level I've been making