Game
Puppet Master: Shadow Government Simulator

4 years ago

OUR TIME APPROACHES!

The Shadow Government Simulator Kickstarter starts tomorrow!

Here's a small teaser of the new trailer we've been preparing :)
Click on this link to follow the campaign and get in on sweet early bird rewards: https://www.kickstarter.com/projects/chupacabrags/the-shadow-government-simulator




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Hello co-conspirators!

v0.2.16 is up now including the ability to start from anywhere in the world and a mroe robust rival AI!

👁️New Build👁️ Added Save system

Units now have different traits at start

There is more traits on activation

Added hotkeys and arrow controls

Multiple bug fixes

Have fun! if you find any bugs let me know! https://discord.gg/tRavAjY

Shadow Government Simulator Dev update

Off safari hunting save system bugs. You fellow devs can attest how finicky these kinds of systems can be. Anyone have any good horror stories? Check out the full update in the #Discord: https://discord.gg/tRavAjY

Hello co-conspirators!

This week I worked on improving the activation menu for the units. It's always a critical moment when you wake up a sleeper cell, so I wanted to make sure players knew exactly the bonuses they win/lose from it.

Happy conspiring!

Fellow Co-conspirators!

The Shadow Government Simulator is getting a kickstarter !!

Help us finish the game by pledging and inducting your friends.

https://www.kickstarter.com/projects/chupacabrags/the-shadow-gov…

It will start on Sep 29th. Pledge on day 1 to get awesome early bird rewards!

Hey co-conspirators!

This looks dramatic, but don't worry; it's all for a good cause. Steam announced their Autumn Festival (Oct 7-13) and I've switched gears from AI to prepare a kick-ass demo.

Of course, because you're awesome, you'll get it first ;)

Hello co-conspirators!

A new version of the game is up for your enjoyment! This one is mostly smaller bug fixes, but it also includes a fancy new bug reporting system and analytic backend. Devs deserve quality of life features too!

Happy conspiring!

Rafa

Hello co-conspirators!

For some time I've been wanting to spice up the gameplay of your regular levels. My solution: side objectives! Last week I've spent some time implementing the bones of them

Happy conspiring!

Hello co-conspirators!

New v0.2.19 is up! I've added diffculty modifiers, which are added as your exposure increases! It also includes bug fixes for multiple sessions. Give the demo a whirl and let me know your thoughts

Happy conspiring!

Hello fellow co-conspirators!

This week has been full of fixing end-game bugs; mostly boring but important stuff, like keeping track of enemy turns. I did however, create a new shield VFX so it's easier to see who's protected from your evil influence.