OUR TIME APPROACHES!
The Shadow Government Simulator Kickstarter starts tomorrow!
Here's a small teaser of the new trailer we've been preparing :)
Click on this link to follow the campaign and get in on sweet early bird rewards: https://www.kickstarter.com/projects/chupacabrags/the-shadow-government-simulator
Next up
Hello co-conspirators!
v0.2.16 is up now including the ability to start from anywhere in the world and a mroe robust rival AI!
👁️New Build👁️ Added Save system
Units now have different traits at start
There is more traits on activation
Added hotkeys and arrow controls
Multiple bug fixes
Have fun! if you find any bugs let me know! https://discord.gg/tRavAjY
Shadow Government Simulator Dev update
Off safari hunting save system bugs. You fellow devs can attest how finicky these kinds of systems can be. Anyone have any good horror stories? Check out the full update in the #Discord: https://discord.gg/tRavAjY
Hello co-conspirators!
This week I worked on improving the activation menu for the units. It's always a critical moment when you wake up a sleeper cell, so I wanted to make sure players knew exactly the bonuses they win/lose from it.
Happy conspiring!
Fellow Co-conspirators!
The Shadow Government Simulator is getting a kickstarter !!
Help us finish the game by pledging and inducting your friends.
https://www.kickstarter.com/projects/chupacabrags/the-shadow-gov…
It will start on Sep 29th. Pledge on day 1 to get awesome early bird rewards!
Hey co-conspirators!
This looks dramatic, but don't worry; it's all for a good cause. Steam announced their Autumn Festival (Oct 7-13) and I've switched gears from AI to prepare a kick-ass demo.
Of course, because you're awesome, you'll get it first ;)
Hello co-conspirators!
A new version of the game is up for your enjoyment! This one is mostly smaller bug fixes, but it also includes a fancy new bug reporting system and analytic backend. Devs deserve quality of life features too!
Happy conspiring!
Rafa
Hello co-conspirators!
For some time I've been wanting to spice up the gameplay of your regular levels. My solution: side objectives! Last week I've spent some time implementing the bones of them
Happy conspiring!
Hello co-conspirators!
New v0.2.19 is up! I've added diffculty modifiers, which are added as your exposure increases! It also includes bug fixes for multiple sessions. Give the demo a whirl and let me know your thoughts
Happy conspiring!
Hello fellow co-conspirators!
This week has been full of fixing end-game bugs; mostly boring but important stuff, like keeping track of enemy turns. I did however, create a new shield VFX so it's easier to see who's protected from your evil influence.
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