Next up
Progress Update No. 9
Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.
Progress Update No. 9.5
Need a short break from horror game development, so I'm currently working on learning the fundamentals behind some of my favorite games ever made, the Mega Man Legends games. Got the basic movement and locking on down, shooting next.
Doing some fun stuff with shaders this time around.
Progress Update No. 10
Progress Update No. 7
I call shotgun!
Fear Fables: After Hours will have LIGHT-BASED PLAYER VISIBILITY for enemy detection!!!!!!
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