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TFL Legacy Demo

Version: 0.0.19 days ago
DISCLAIMER: THIS IS AN OLD, OUT-OF-DATE BUILD. This build was made for private testing back in August of 2023. It is running on code and design that is no longer present in the game, and does not reflect the eventual full release. There will be bugs. The Office Scrolling does not work unless you set a framerate in the game's options menu. Simply open the gear in the top right of the screen and set your desired framerate to fix this. There is no in-game way to close the game currently. Just press Alt + F4. Sorry 'bout that.

"Where it all started."

Hello and welcome to your new summer job at Fredbear & Friends, home of fantasy and fun! Well er, actually, it'll only be Fredbear's for the next week. We're currently working on a mass rebranding, and we need you to watch over the restaurant over the next week while we prepare the new animatronics. We can't shut them down at night, so we just need you to watch them and make sure they don't break anything. And of course, remember to smile. After all, by next week, you'll be the face of the brand new Freddy Fazbear's Pizza.

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Yeah, I know. Another Fredbear's game. Just, hear me out.

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This game is intended to be a celebratory project of the first four games in the Five Nights at Freddy's series, as they are to this day my favorites, as well as a way for me to test my programming skills and experiment. As such, it borrows a lot of concepts from said games, altering some, and just recreating others. As for its placement in the FNaF timeline, I'm not guaranteeing it fits in with the series' timeline as a whole, but I also don't (currently) have any reason to believe that it doesn't. That said, it was written around 1-4, so keep that in mind if you notice any glaring inconsistencies with games after 4.

Small disclaimer, some models and textures from Help Wanted and FNaF AR are also being used, though every model has been heavily edited/cleaned up. Only textures I'm using are an eye texture, which has also been edited.

Tldr; Probably not very unique. There are like a billion Fredbear's games already, so I'm instead striving for a tightly knit, competently designed and above all else: FUN game, that fits into the world I fell in love with all those years ago. Whether I succeed at that depends on the person I suppose.

I am working on this project completely alone. The only collaborators are helping with testing when the time comes and the occasional kids drawing.

Lastly, I want to leave a message for Scott Cawthon. From the bottom of my heart, thank you Scott. You've made a lot of dumb decisions, and very poor choices, but your silly little games have given me a real career and several lifelong friendships.

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And no, there will not be a mobile port.

CREDITS (Subject to Change):

Phone Fellow: @JollyGiant64

Sound Effects: Freesound.org (All sounds used fall under the Creative Commons 0 license to the best of my knowledge), Five Nights at Freddy's 1-4, Myself

Music: Menu and Trailer Music courtesy of FesliyanStudios. "Pop Goes the Weasel - Music Box" courtesy of Shigurizu Chan on YouTube.

#fangame #horror #survival #pointnclick #fnaf



teen
Mild Cartoon Violence
Mild Fantasy Violence
Realistic Violence
Mild Language

Out of sheer curiosity, what kinds of things do you want to see out of this game? I'm reworking certain aspects of its design in light of some recent feedback and am curious what people most want to see.

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OKAY NOW IT'S UP SORRY

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THE FIRST LOCATION'S LEGACY DEMO IS OUT!

MAKE SURE TO READ THE README

THIS DEMO DOES NOT REFLECT THE FINAL GAME

SET A MAX FRAMERATE IN THE GAME'S SETTINGS BEFORE YOU PLAY

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Got it working! There's a bug related to the game's framerate that prevents the office scrolling from working, you just need to set a max fps in the options menu apparently. Man this is why I restarted the code..

Build will be up later tonight.

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Change of plans, seems the old demo is a little broken. Looking at other options. Sorry, guys.

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