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Tried to stress test the store with a lot of customers. Is this what hell is like? Throwback to a cancelled project.
Heya! We're currently looking into localizing the game. What languages would you like to see? Polish? Greek? Klingon? We can even make one up if you’d like! Leave your suggestions below!
The UX for Forge and Fight kinda goes against established web convention. We pretty much took the 'F' shape and kicked it to the other corner. Looks nice though. Try the game: https://gamejolt.com/games/forge-and-fight/400824
April Fools! So we decided to go third person instead. Also we're turning it into an MMO.
We have finally launched!
Doing some networky tests to see if it's possible to do prediction on chained physics objects. Seems somewhat promising if you set a fairly decent standard on the connection.
I rather consider myself an author of abstract pieces. Throwback to an earlier stage of The Movie Maker Game. Prototype available here: https://gamejolt.com/games/MovieMakerGame/398443
When your code reaches the level of abstraction where it's impossible to tell what function it actually has.
When behaviour programming turns out "sort of" correct. Throwback to a cancelled project.
The color palette used for Passpartout. It got a nice range without giving way too many options. Perfect for an amateur such as myself!
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