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Game
TOREADOR
4 months ago

overhauled the UI and also added camerawork, this is by far the biggest leap in quality with the least amount of effort done! i will redo the animations going to and from the doors, but other than that, the room is ready for decorating!




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friendly reminder to lobby Roblox for a better rendering engine for mobile users as TOREADOR on mobile does NOT look good at all (this is maximum graphics settings)

mfw roblox studio doesnt provide a way to cancel all tweening at once (animating properties and stopping them en masse) so *i* have to do it... just to make the jumpscare work

anyways here's hoping i can still honor "mid sept" as the alpha release date

i love gamedev so much instead of using the built-in moon i instead opt for a PNG lmaoo

its whatever because it makes the part select menu look better btw so does it really matter? nah

Ramiz & Friends: Revisualized - Out Now!

Developed By: @GhostGamesX , @jnity , @BubyGamer11 , & many others!

gawddamn ppl be sleeping on roblox materials THE GLASS REFRACTS, YALL!!!

anyways with the fuses added i can continue pretending i have the main gameplay loop done (do i? thats a great question!!!!!!)

Even gods fall, but they'll never die...

we're so back (wip)

making interiors and furnishing them was always my weakest point in making games; so hopefully this'll overcome my stagnation problem and set forth more progress in the future, god willing

main menu coming all together, havent been able to do much of anything since its summer but house modeling is mostly done.. i just have to do all the other stuff (animation, VA, etc) but i think this side quest was worth it.. now i just gotta add the door

guys i swear ive been working on TOREADOR instead of doing weird things like "useful life preparation" and whatnot, but jokes aside i've passed the second plateau of stagnation and am now en route to the next big jump.. lots ahead of me still... eeyikes!!