

Next up
It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.
Who did this?
Something something... Stuff that I worked on.
Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.
This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.
Taking the wraps off. For real this time.
Enjoy a nice dish, get a nice buff. What's not to like?
Seal Island Intro! For #ScreenshotSaturday!
It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.











0 comments