Next up
First you draw parts, then program a rig for animation.
I need to work on the "What does this guy actually do" part.
Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.
I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.
Two-level demo for Robot Maid P-NA-4 is here!
...but the game's still not in active development right now.
What a bunch of clowns.
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.
As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.
"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".
This should help speed up the process.
...no guarantees, but until I have an official level-select menu, this'll do.
Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.
Possible default protagonists, Charlie (guy with hat) and Bonnie (girl with dress). Using a similar palette, because I can.
I would alter the faces, but I like appeal, and without the pixel-noses, they'd look like chibis at that size.
I don't know if I went too far, or not far enough. The hand-clamps work, but that's not being demonstrated here.
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