Next up
Concept art time!
Early on, Tiel had a backpack because in the fic she was originally created for, she was going on an adventure along with Rick. That's why I was kinda attached to her.
"Sir, is the Super Scaler effect really necessary for a cutscene like this?"
"I coded it, didn't I?"
I guess I can show these things on April Fools day.
They are NOT going into the Robot Maid game, but they're still in the code.
Well, I was looking through some old files, and found some cool stuff.
Whoooooa, we're halfway there!
...in terms of cutscenes.
Line work first, then shading.
Also, if you're asking "where's her hair?", that's gonna animate separately.
I might have to put this in a little black box on-screen, but that's no problem for me.
There. One sequence dedicated to the phrase "Breathe it in" has been animated.
It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."
The hair might need work, though.
...another fine mess you got yourself into.
I'd better stop sharing these cutscene moments. I'm almost there.
Resistance is futile.
Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.










0 comments