Game
Dragonian: The Imbalance of Sierr
3 years ago

Oy.

10,000 downloads in over 7 years will give you such a crick in the neck.

I still want to outdo this game, and make something that can be sold, but we'll see.

If I wanted to get paid in exposure, I'd be showing these off at a con or expo.




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Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Whoooooa, we're halfway there!

...in terms of cutscenes.

Shocking.

Positively shocking.

Plan B for this sequence.

Now with real-time cleaning action, and a stretching sprite for the arm.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Well, I was looking through some old files, and found some cool stuff.

The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.