Behold, what is likely to be the last major addition in this project: PARTY TIME! Beat every difficulty in the game and you’ll get access to “Party Time!” which is the equivalent of “Custom Night”! You’ll get to configure your own night, with the game offering you various settings on a scale of 20 for each character.
Furthermore, you’ll notice that for every difficulty you beat, when loading the game or after a win, confetti will appear on the title screen. Green for Easy, blue for Normal, yellow for Medium, orange for Hard and red for Ultra. Beat Party Time on “all-20” and you’ll get even more confetti on the title screen.
While playing Party Time! hold down your LEFT SHIFT key to make your custom settings show under the animatronic figures on your right desk.
The difficulty record is retroactive. Meaning if you’ve already beat all difficulties, you should immediately get access to Party Time! when running this build.
Lastly, a couple of small issues have been addressed: one that would cause the difficulty setting control to lock up at the title and another with the power consumption meter not being sensitive enough.
From hereon, aside from bug fixes and tweaks on the AI, this project is fairly complete. I’m looking into building it for Mac but I’ll have to get some playtesting on one first to make sure it runs identically. Side note, mobile is out of question as it goes against Scott Cawthon’s already unusually lenient terms regarding fan games.
For those who’ve unlocked it, celebrate this Easter Monday by setting “?” on 20 in Party Time! and going on Easter Egg hunts! What are you waiting for?!
Here’s a summary of this update:
v1.1 “It’s Party Time!”
-Added “Party Time” difficulty, which is the custom night mode
-You must beat all difficulties to unlock Party Time.
-Party Time mode features settings for: Freddy, Chica, Bonnie, Foxy and ?
-Freddy, Chica, Bonnie have Party Time Activity & AI setting
-Party Time setting scales are all 0-20
-Added special HUD on the right table for Party Time mode. (Hold Left Shift to view Party settings)
-Tweaked AI paths for better use with Party Time mode.
-Difficulties presented in order starting from Easy, but can still be played in any order
-Title screen confetti after first load or win (Must beat at least Easy)
-Title confetti: Green if you beat easy, blue for normal, yellow for medium, orange for hard and red for ultra
-Fixed bug where title screen controls stop responding after finishing a night with the cam system on
-Adjusted power meter
Since this is the last major inclusion in this project, let’s take a look at the summary of the whole game’s features:
-VR and monitor capability
-Image quality & stereoscopic 3D options
-3 main animatronics (Freddy, Bonnie, Chica)
-Foxy (Runs, knocks and kills)
-Nightmare system (Golden Freddy)
-Fully coordinated & modular configurable character AI
-Office with 2 doors, 2 pairs of HID spotlights on a capacitor and one 12-unit security camera system.
-5 of 12 cameras are 3D (VR or 3D modes only)
-One missing security camera with a lot to tell (Camera Seven)
-Most the features of the original first game (Clock, phone, a ceiling fan in this case, etc)
-Over 50 distinct Easter Eggs
-Layout with 6 rooms and 3 hallways
-Over 75 custom made sound effects
-Special game end screen (Two versions; the “not bad” and the “good”)
-Title screen with unlockable confetti
-Five main difficulty settings (Easy, Normal, Medium, Hard, Ultra)
-Unlockable difficulty mode: Party Time!
-A touch of custom lore specifically for this title
-VR control mechanics
-Adjustable mouse sensitivity
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