Game
Darkest Nights at Fazbear's
1 year ago

patch 1.0.3 for The Insanity Shifts


-made all instances of static 2x faster than before (30 frames upon character movement --> 15 frames, 15 frames when opening cameras/pushing chomp back --> 5 frames)

-part of freddy and bite's balancing has been reversed, bite can now kill you while you are jamming, but freddy cannot. the opposite is true for older versions

don't worry about having to rebeat max mode or anything, these are really minor changes that don't modify the experience that much



0 comments

Loading...

Next up

meme while the last AI gets made

Darkest Nights at Fazbear's: The Insanity Shifts is OUT NOW!!!

THANK YOU TO EVERYONE WHO HAS SUPPORTED THIS GAME FOR SO LONG!!!!!!!!!!!!!!!!

I suppose I should update, I was kind of slacking a bit yes, only one event was finished since last devlog, and I've just picked things up again since winter break has started. one of the scripted events is being coded right now as we speak

I can become Jason from Forsaken with this

https://youtu.be/4GM3lBClzNM

MY TIME HAS BEEN SLAUGHTERED!!!

please watch this video this is easily the hardest max mode I've ever done, I spent 5 hours grinding ts for content (and to feel good about myself ofc)...

guess what I did guys :)

poor John... they don't mess around anymore huh?

also some gameplay screenshots will be put up tomorrow when I have the time

to keep yall entertained here's my current progress on my time from headspace night til I beat it...

I was being admittedly kinda sloppy so I don't know how I was able to get this run to a 4:08 compared to my previous 3:01 pb...

all the AIs are finished! don't be fooled, the game is still FAR from done, from my estimates, the game is probably only 30-35% done. just a guess though

there are a lot of things to implement still, have chomp and co. in their natural habitat