- Fixed a bug where the "Checkpoints" toggle in the Pal Boss Custom Hour could still remain on when leaving the Custom Hour menu
- Fixed a bug where if the Pal Boss Max Mode was selected, the Aggressive AIs toggle would also turn on randomly
- Fixed a bug where in the Pal Boss if you got to the Final Charge while Pal was about to do his Door Attack, he would soft lock
- Fixed a bug where if you died on the Final Charge with "Checkpoints" on, it would send you all the way back to Charge 1
- Fixed a bug where via completing the Pal Boss Tutorial on low-end PCs, the rest of the fight would have soft locked (If this still happens, hold the ESC key and re-enter the fight, it should fix itself!)
- Possibly fixed a bug where you could have gotten the "Superstar!" trophy by only completing the main 4 nights with an S rank, but not all 5
- Added a description to the Checkpoints modifier in the Pal Boss Custom Hour
- Helios no longer needs to wait for a room to be empty in order to enter it, the idea behind this was because he was much larger he would naturally behave much slower. But I understand how that didn't make him fun to play against
- Updated Helios' mechanic and Game Over tip to reflect the new changes in his mechanics
- Recoded the Office Carts in the Pal Boss slightly, they should no longer lock up in a situation where TamaBruti is about to kill you and they stop moving
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