BASE GAME AI CHANGES:
- On Aggressive AIs, Charlie Cat and Mother Moose no longer play their sound cues BEFORE entering the room. Their stingers still play though
- On Aggressive AIs, Farmer Felix is now able to change his eye color during his walk-cycle (only once though)
- On Aggressive AIs, Percy Poodle is now able to attack right after getting rid of him initially (only once though)
- Percy Poodle works a little differently now, depending on his AI level, he'll stall at the door before attacking
- Helios has gotten a complete rework - He now works similarly to Dreadbear from the "Danger: Keep Out!" level from FNaF: Help Wanted instead of being a rehash Rowen Rat + TamaOpti fusion character
ADDITIONS:
- The Tama-Terrors can now be seen individually in the Characters part of the Bonuses menu
- The Playful Poodles, Tama-Terrors, and Poodle Pals now have their names under them in the Characters part of the Bonuses menu, in case people ever wanted to know that information
- Yellow Mutt and TamaMunchi can now be obtained in the Characters part of the Bonuses menu (For Yellow Mutt you need to have had all the CH unlocks obtained AND have encountered Yellow Mutt himself)
- Yellow Mutt's jumpscare can now be viewed in the Jumpscares part of the Bonuses menu (You'll need to have all the CH unlocks obtained AND have encountered Yellow Mutt himself)
- After beating the game once, the game will allow you to skip every major cutscene sequence (unless you reset your save data)
- The "Opening Phone Call" and "Fried Battery" cutscenes in the Repairing Percy cutscene can now be skipped. You will still have to do the task portion of the cutscene though regardless
- There is now a "Music" toggle setting that when OFF, turns off any music during the gameplay. Use this if the music overlaps too much with the gameplay
- Any earned Sticker Stars now appear on BOTH the Pal Percy (in the Main Game) and the E.M.Pal (in the Pal Boss) if unlocked
- There is now a "Swear Mode"; It re-adds the previously removed swear from earlier versions of the game. Use this if you want to get a kick out of it! It's off by default
- "TamaRoachi Limit" has been removed. "Charge Amount" has replaced it, letting you be able to set the Charges from 2 Charges up to 6 Charges (AKA the normal amount). No Pal Boss Custom Hour challenges have been altered though
- Upon beating the game, you now have a new "Replay Campaign" button. It allows you to start a new game, and progress as you wish WHILE still having all of your earned rewards and being able to do anything else
- There is now a new Endless Mode for the Pal Boss, see how many Charges you can go through before your inevitable demise!
- Apparently... the sprites on the E.M.Pal never actually worked. And nobody told me! Well, they work now! Your Early Model Pal Percy can finally emote.
- If Aggressive AIs are enabled in the Main Game Custom Hour, there is now new text describing how the characters with changed/altered mechanics work
IMPROVEMENTS:
- The Opening / Halfway Cutscene had its scaling fixed so the cutscene frames look as they should (Basically, they now have similar quality to the Ending / Secret Cutscene(s))
- There is now a unique Game Over tip for when you die via running out of health on the arcade machine in Retro Hijinks, going over how running out of health in the game will kill you
- The time limit for Friday Morning is now 3 minutes instead of 2 minutes and 45 seconds
- Rephrased the Custom Hour descriptions for all of the Poodle Pals and Viola to clarify how they actually work
- Hopefully improved the Virtual Pet mode for it to actually function correctly as intended now
- Changed the colors of John Johnsons / The TV PSA's text to make them brighter, and makes it easier to read for players
- Changed the color of the Playful Poodles / Poodle Pals arrow to make them more visible, and to let players know you can actually switch to each Poodle in both Custom Hour menus
- The score required to beat Retro Hijinks is no longer RNG and is a constant 6000 instead of being between 5500 - 6000
- Reformatted the Settings menu to look a lot more consistent / sleeker (and to fit all of the options within the menu)
- Fixed 3 panels in the Opening Cutscene that had very visible errors (that no one caught) in them. Try to see if you can spot them!
- Improved the visuals for Percy Poodle in the Repairing Percy Cutscene, though minor I personally think it makes a huge difference
- Improved the 3 hallway visuals for Percy Poodle, while the changes are very minor I personally think they're much better
- Made it so "Continue" now changes to "Freeplay" instead of it still being "Continue" even though you don't... really... continue the game.
- Made it so the cursor is hidden during the "False Credits" part of the Repairing Percy cutscene
- The "Shock Amount" for the Percy's Best Friend challenge (in Aggressive AIs) is now 30 charges. Normal PBF is still 20 though
- You can now hover over the different modifiers in the Endless Mode(s) to see what exactly they do / how much they alter your score overall
- Updated The Team / Credits
BUG FIXES:
- Fixed a bug in Retro Hijinks where shooting any of the enemies, then pausing the arcade machine right after will make enemies visually remain in a "hit" state
- Fixed a bug where going into a Pal Boss Custom Hour with the time set to 3:00.00, exiting, then re-entering the same scene without changing the Time Limit will give an extra +1:45.00 to the Time Limit
- Fixed a bug where the Volume setting didn't save correctly
- Fixed a bug in the Pal Boss where the tips located on the TVs didn't fade out after the Charge began
- Fixed a bug in the Pal Boss where the tips located on the Office Carts didn't fade out after the Charge began
- Fixed a bug where dragging the Office Carts sometimes didn't make the tip on them fade out as intended
- Fixed a bug where in the Pal Boss the overall time would sometimes mess up visually, this should no longer be the case
- Fixed a bug where sometimes Pal's ball in his Cup Attack would appear smaller than usual at times
- Fixed a bug where in the Pal Boss Custom Hour, if "Cooldown" was enabled, and Pal did his Door Attack, and you had just completed a Charge, Pal's sprite of him banging on the door would freeze and not disappear correctly
- Fixed a bug where in the Pal Boss Custom Hour, if "Cooldown" was enabled, and Pal was ABOUT to do his Door Attack, he would just vanish instead of there being a black fade-out
- Fixed a bug where in the Pal Boss Custom Hour, if "Cooldown" was enabled, and TamaRoachi(s) were out, they would not de-spawn upon completing a Charge
- Fixed a few minor bugs relating to whenever a character does a jumpscare in the Pal Boss, some objects/sprites wouldn't disappear correctly
- Fixed a minor visual bug where if Viola left after an attack, she could re-appear for a split-second when starting another attack
- Fixed a minor oversight where the description of the "Task Limit" modifier for the Pal Boss Custom Hour was the same as the Main Game Custom Hour
- Fixed a very minor bug where hovering over the Settings icon in the Main Menu in a very specific manner could cause it to freak out
- Fixed a minor audio error where the opening of the Pal Boss Custom Hour music could be heard upon entering the Main Menu for the first time
- Fixed a few grammar errors throughout the game
Changes in 1.6.1:
This should hopefully fix any remaining issues with loading Freeplay / Replay Campaign levels. If the issue persists, let me know!
Changes in 1.6.2:
Fixes any remaining issues with the Pal Boss' global timer not working. For anyone with absurd times in the Custom Hour (with Checkpoints OFF), this should no longer happen.
Other minor bugfixes
Changes in 1.6.3:
Fixed a very, very, very small visual error where Charlie Cat's pose in the Rat-Cade had shadows that cut off
Fixed a bug with Swear Mode being OFF breaking the Ending Cutscene in turn. This should no longer happen
Made the Bone Task on the Pal Percy spawn a little differently. They're just a little more spaced out now, nothing else should have changed
The Bones in the Bone Task on the Pal Percy and the mazes/player icon in the Maze Task on the E.M.Pal are now correctly sized. I am surprised no one noticed this
Reworked the bone sprite for the Bone Task on the Pal Percy
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