Game
Playtime with Percy
3 months ago

Patch 1.8.7 | The "HELPFUL HANDS" Update

Please update your version of the game to this one! Thank you! (CHANGELOG BELOW)


Apologies for the sudden update! This MIGHT be one of the last major updates I do for now, only because with all of this new stuff in-game, I am generally content with the game as it stands right now. Should there be any issues though, please let me know!


ADDITIONS/CHANGES:

- Added a new setting: Additional Cues! When enabled, this gives some new visual aids to characters with audio-focused mechanics (such as TamaBruti). Thank you to @GlitchyGlitched for helping me with this one!

- You can now see Pal as just the Pal Percy in the Characters tab in the Bonuses, with a new render to suffice

- Made the Yellow and Green eyes on Farmer Felix more distinct/brighter. They should be clearer now, and not bleed together

IMPROVEMENTS:

- Improved Farmer Felix's animation when switching colors if Aggressive AIs is enabled

- Improved the Colorblind Mode visuals on Puzzling Power. They should no longer look very... crappy, to put it lightly

- Improved the Freeplay menu so some strings/times aren't "flickering" when hovering over them

- Improved some of the text formatting on the "Tutorial" part of the Pal Boss

BUG FIXES:

- Fixed a minor oversight with the time-saving functions in Puzzling Power

- Fixed a bug where the characters in the Environments tab will still remain when flicking between the different rooms. This should no longer happen

- Refined the Jumpscares tab a little. The animations should no longer appear to "clip" outside of the border

- Refined the visuals for the Boss Game Over - Pal now has his eyes (as he rightfully should)!

- Refined how the timer/ranks in both the Main campaign and in Freeplay Mode work/function. It should cooperate way better than it did previously

- Fixed a sudden major issue where the Pal dialogue in both the Charge 4 cutscene, the 100% cutscene, and the shader used for the Playful Poodles/Poodle Pals in Custom Hour were missing. They have been fixed


Changes in V1.8.2:

- Added a previously unused sound for Pal for when you win the game performed in his Cup Attack

- Optimized how Poodle Pal Tat played his sound cues for when appearing in certain rooms

- Fixed an audio-related bug with TamaRoachi. The sound that they play when crawling out of the ceiling hole should now always play accordingly and without fail

- Fixed a small issue relating to Pal's Cup Attack and reaching the "Final Charge" sequence at the same time

- Fixed a tickbox's position in the Custom Hour menu


Changes in V1.8.3

- Updated Helios' Yellow Crafts sprite

- Fixed a bug where if you clicked "Replay Campaign" when it says "Completed!", the game would take you to the 100% Secret Cutscene

- Fixed a minor issue where playing Friday/Pal Boss would start the timer with 2 minutes instead of 3 minutes

- Fixed a minor issue where going into the Tutorial of the main game, exiting, and entering anywhere else would enable the "Tutorial" section of that level


Changes in V1.8.4

- Using the F11 key now toggles Fullscreen anywhere in the game, mostly for ease of access

- The Game Over screen now displays how close you were to completing the level you were just on. Sorry in advance

- You can now no longer use the Pal-Boy/Carts/Door during the final 10 seconds of the Pal Boss (mostly because I've been meaning to make it like this for a while)

- Improved how the blur/text looks when selecting a level in the Freeplay Menu so the text is easier to read

- Improved how the game stores your "Bonus" for completing a level - The bonus is only consumed if you enter a level that isn't in Freeplay, Custom Hour, or Endless Mode

- Improved the text in the Freeplay Menu - you can now see the individual level names now

- Updated the icon for Percy Poodle in the Custom Hour menu

- Updated the Freeplay mentions of "Pal Boss" to say "Friday Morning" now for consistency

- Updated the default sprite for Farmer Felix in Farmer's Serenade to fix the shadows being cut off

- Updated the sprites for Playful Poodle 2 (Tat) to have a consistent nose (after like, forever)

- Fixed a minor bug with Charlie Cat's/Pal's icon in the "Environments" tab in the Bonuses menu

- Fixed a minor bug where the music for the "Shift Completed" scene(s) would still play the music for 1 second if the "Music" setting was turned off

- Fixed a minor bug where Poodle Pal 1 (Tim) would still linger around during the final 10 seconds of the Pal Boss. He should go away now as provided

- Fixed a minor bug where the tip text for Charge 4 could appear earlier (notably during the Pal Charge 3 to 4 Cutscene) than it was meant to (due to FPS)

- Fixed a bug where getting a jumpscare anywhere caused the time to reset, resulting in better ranks being obtained without them being legit

- Fixed a bug where if Farmer Felix made the power go out, and the Pal Percy was in its "anger" state, it would continue to beep

- Fixed a bug where if Playful Poodle 2 (Tat) cut the power to the Pal Percy, and the Pal Percy was in its "anger" state, it would continue to beep

- Fixed a bug where dying to the timer in the Collect micro-game in Puzzling Power wouldn't reset correctly, forcing a soft lock if the same game were to appear again

- Fixed a bug where dying to the timer in the Solve micro-game in Puzzling Power wouldn't reset correctly, allowing it to be completed way earlier

- Fixed a bug where if a Playful Poodle took a part of Farmer Felix in Farmer's Serenade, the part would take a bit to correctly disappear

- Possibly fixed a bug where sometimes the tips in the Main Nights can appear twice in a rapid-manner

- Possibly fixed a bug in the Main Game where sometimes the stinger sound for Charlie Cat & Mother Moose wouldn't play when they appeared in the vents

- Possibly fixed any remaining errors with the "Efficient Worker" trophy not being able to be obtained - I've revamped how the game checks this to make sure

- Fixed the remaining grammar errors left in-game


Changes in V1.8.5

- Added a set of brand-new Game Over quotes if you die on Friday Morning in any instance

- Updated/Changed a few of the Main Game Game Over quotes

- Updated a contributor portrait seen in the "Contributors" section of the Bonuses

- Updated the blinking red dot seen on the Pal-Boy in both the Main Game and Friday Morning

- Fixed a bug where hitting "Return" on any Custom Hour level didn't bring you back to the Custom Hour menu(s)

- Fixed a bug where the "exiting" system tampered with the times/rank system when it never was meant to, this should (hopefully) now be the last of any rank-related bugs/issues

- Fixed some slight text formatting errors throughout the game

- Fixed a minor text bug with the Game Over text for Puzzling Power and Farmer's Serenade

- Removed an accidental debug key left in the Farmer's Serenade level


Changes in V1.8.6

- Added a new modifier for the Main Game Custom Hour - Perma-Pal! Perma-Pal is a modifier that makes it so that if the Pal Percy ever beeps at you ONCE, the Pal Percy is gone for the entire night.

- Replaced 2 advertisements that can appear in Auction Automation

- Changed some of the names that can appear in Auction Automation

- Changed the jumpscare when you die to the time in Friday Morning - to give it a little more attention TamaLanki now kills you instead of just Pal

- Updated some of the Game Over tips to be more clear/have less grammar-errors

- Updated the hitbox of the Checkpoints/Perma-Pal modifiers in Custom Hour

- Updated the Credits one final time

- Fixed a bug where in the Repairing Percy Cutscene the "Flip-Switches" task could randomly soft-lock - this should no longer happen

- Fixed a bug where Charlie Cat/Mother Moose could be stalled for basically the whole night due to an oversight in their AIs that relate to the Pal Percy/Pal-Boy

- Fixed a bug where Mother Moose on Aggressive AIs would kill you much quicker than Charlie Cat due to an error in her timer

- Fixed a bug where Percy Poodle would kill you before his "Door Opening" animation finished playing when Aggressive AIs were on

- Fixed a bug where Mother Moose's "Kill Counter" would still count when flashing her in Retro Hijinks, leading to an unfair death if you did it last second

- Fixed some text spacing errors throughout the game

- Fixed some visual errors in Auction Automation

- Fixed some of the audio overlapping each other in Retro Hijinks

- Fixed a very, very small visual error in the final parts of The Credits cutscene

- Fixed some minor grammar errors left in-game

- Fixed a few Game Over tips being formatted weirdly

- Fixed a very minor visual bug where Pal would still be visible on the cams in the Pal Boss if his AI was set to 0

- Fixed a very minor visual bug where the score on the E.M.Pal was SLIGHTLY off-center

- Fixed a few of the Game Over blurbs

- Made it so if you die in the Pal Boss, the game now displays how many Charges you were at when you died


Changes in 1.8.7

- Updated Truman's model seen in-game - all of the assets that use this model have been redone accordingly as well

- Fixed a bug where clicking very fast in between the various Bonuses menus would cause some of them to break

- Fixed a minor bug with Rowen Rat's Jumpscare in the Jumpscares section of the Bonuses

- Fixed a few grammar issues that remained

- Fixed a bug where if you were to posistion it just right, you could actually "escape" the Maze Escape task in the Pal Boss

- Fixed a minor bug where Truman's jumpscare in the Jumpscares section of the Bonuses menu was actually slightly slower than the one seen in-game

- Fixed a minor oversight with Truman's locked icon in the Jumpscares section of the Bonuses menu

- Updated the Credits

- Fixed a bug where starting Friday Morning in the intended way would cause Pal to disappear due to a small oversight

- Improved the hitboxes on the Maze Escape task in the Pal Boss



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