Bloody Zombie will no longer make "long static" on campaign 2.
Rotten Steve's Jumpscare timer will no longer go down each frame to prevent door stalling.
Bloody Enderman will be no longer be capable of killing you while you shine on him.
After pressing Escape in Custom Night, Custom Night variable will properly reset to prevent playing CN at normal night.
Night number will no longer be 1 night down than your current night.
Extras & CN music will be fixed.
Some optimalization tweaks.
264 BPM will no longer play on difficulty >= 7.
Campaign 2 characters will be added to Custom Night.
Night 3 tutorial text will display text correctly.
Let me know if you think these changes are good!
What should be changed or removed in your opinion?
Have a gr8 day!!!
Hor hor hor.
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