Game
HexaLife
6 months ago

Patch v0.9.6


The time has finally come for the new region save system. This release also includes various optimisations around world generation, ticking and rendering.

Changelog:

  • Regions for world saving, see the previous blog post for additional details about regions.

  • Villages now have their own individual save file.

  • Auto saves can now be postponed using Backspace.

  • Auto save interval can now be change in the settings.

  • The load menu has been improved, added a search bar and saves now have a preview.

  • Constructions now give stored resources back when broken.

  • Foliage now have a destructible mesh again when broken.

  • Performance improvements related to entity ticking when out of range.

  • Added a cache for resource and foliage searching for villagers.

  • Performance improvements for villager task searching.

  • The builder no longer gets stuck when finished building, locking the entier village.

  • Roads now pathfind to their destination, going around structures and steep cliffs (currently causes a lag spike upon generation).

  • Village buildings now spawn closer to the townhall.

  • Structures now longer spawn on top of you.

  • All broken foliage now correctly saves.

  • Various improvements related to navigation and big foliage like trees.

  • New packaging format, enjoy faster load times and a smaller game footprint.

That's all for this release. I'm now going to move to the next content update, this will introduce the final system that is still holding villages back : Vegetation, including growable vegetables and various fruit trees all rythmed by seasons. I can't wait to share more about it! Until then, enjoy the update.



0 comments

Loading...

Next up

Patch v0.8.6

HexaLife v0.5 released!

v0.7: Now in beta! - v0.7.1 release notes

v0.6.4 : Overflow update

v0.6.3 : Bigger hotfix

HexaLife v0.6.1: Now available!

HexaLife v0.9: Villages update

v0.6 : Tech update, Out now!

Little update

v0.8 beta, and update cycle changes.