The time has finally come for the new region save system. This release also includes various optimisations around world generation, ticking and rendering.
Changelog:
Regions for world saving, see the previous blog post for additional details about regions.
Villages now have their own individual save file.
Auto saves can now be postponed using Backspace.
Auto save interval can now be change in the settings.
The load menu has been improved, added a search bar and saves now have a preview.
Constructions now give stored resources back when broken.
Foliage now have a destructible mesh again when broken.
Performance improvements related to entity ticking when out of range.
Added a cache for resource and foliage searching for villagers.
Performance improvements for villager task searching.
The builder no longer gets stuck when finished building, locking the entier village.
Roads now pathfind to their destination, going around structures and steep cliffs (currently causes a lag spike upon generation).
Village buildings now spawn closer to the townhall.
Structures now longer spawn on top of you.
All broken foliage now correctly saves.
Various improvements related to navigation and big foliage like trees.
New packaging format, enjoy faster load times and a smaller game footprint.
That's all for this release. I'm now going to move to the next content update, this will introduce the final system that is still holding villages back : Vegetation, including growable vegetables and various fruit trees all rythmed by seasons. I can't wait to share more about it! Until then, enjoy the update.
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