Game
Sister Location Super Custom Night
7 months ago

Patch v1.1.4 is now available! ...and about TPR.

(Changelog inside!)


Hey everyone! This is it, the (hopefully) last patch for v1.1! If v1.1.5 happens its because this update managed to break something, but this one feels fairly comprehensive so we'll see! In the meantime...time for the notes!!

  • So about that Hyper Yenndo fix. I may or may not didn't do it right and it straight up never initializes. I'm very good at this I swear. (Fixed)

  • Remember the Bidybab/Afton combo fix I did? I also did an oopsie and Bidybab would fail their movement opportunity if they were already in their attack phase and Afton were to attack, meaning they would be in the vent longer than they should. (Also fixed)

  • Phantom Foxy now isn't aggravated during camera flipping animations. This acts as a small buffer because he can be annoying (especially during Hyper).

  • If Withered Bonnie attacks while Baby is in her attacking phase, Baby's attack countdown is increased by 1.5 seconds. Should help with this duo especially in Hyper.

And.....for the final change....

  • Renamed The Perfect Run to Perfect Cacophony.

This might seem like a bit of a shock, especially since everyone seemed to like TPR as the name of the game's impossible mode. However, rest assured I have a very good reason for this.

This is because:

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The Perfect Run is going to get a revamp in the form of an Extra Night in v1.2. The plan is to make this night befitting of its title and make the most chaotic and more than likely actually impossible challenge that I can make it because...

Its funny. And I like causing problems on purpose.

With that said this update will likely take some time since I wish to work on some other stuff first (reveal soon I promise), and I want to plan this out a bit more with the help of a few people in the MML community. It will be a truly "impossible" challenge, but I wish to keep it fair for everyone.

There is a bit more planned for v1.2, but the rest will be kept a surprise. With that said I want to thank everyone for the support so far. This has been by far my favorite project to work on and watching the bits of progress being made has been incredible.

In the meantime...enjoy v1.1.4 and I will be returning to this game as soon as I can!



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