Surprise! Here's a much needed patch to fix up some issues specific to Perfect Cacophony, as well as some minor balance changes to some characters. Not much to say other than this update marks the definitive version of the original true max mode, and touches some stuff up as well.
Without further ado, here's the changelog:
The monitor can now be buffered open and closed, which should allow for easier camera flipping (this also introduces 1 frame camera flipping, which should introduce some new strategies for certain characters).
Bonnet's speed has been reworked, their max speed now being slower at 20, however retaining their original speed for Hyper Mode.
Nightmare Chica now retreats faster, meaning less camera time in general.
Withered Bonnie leaves a tad faster, allowing for Funtime Foxy to be stalled completely without being agitated.
In Flashlight Mode, Phantom Foxy's eye is now visible, meaning you can tell where he is without looking over at him, which is literally what makes him attack you.
If Phantom Foxy is in the room and Lolbit is active, hovering your mouse over the keypad will not agitate Phantom Foxy, allowing you to click LOL without worrying about Phantom Foxy attacking.
Lolbit's siren audio has been made louder to make them more obnoxious and block out audio more.
After 4s of being in the room, Lolbit will begin to mute certain important audio ques from other characters, making her more important to remove ASAP.
In Flashlight Mode, dying will cause the flashlight to ease towards the center instead of snapping straight to it.
The BGM volume for Perfect Cacophony has been decreased slightly.
Fixed some title visual inconsistencies.
A proper reward has been added for completing Perfect Cacophony. It hopefully should be worth the effort to get. :)
And there we go, very extensive and also very necessary to get out. There's still more to be added, however this obviously will be saved for v1.2. There's so much that's being added that it feels better to just get the important character changes out first before the new features are included. FNAF 1 SCN will still be released first (if you were wondering about the results of that poll...here's your answer).
Aaaaand back to FNAF 1 SCN. I'll be releasing a progress update very soon, for now, have fun and good luck to those looking to complete this extremely difficult mode!
5 comments