5 years ago

Penzle: a Birby puzzle game!

Birbs get scared when see each other or are too close to one another.

Goal is to get a bird on each row and column without scaring the poor fellas




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Continuing work on my first commercial game, might be simple but hay I want to prove to myself that I can actually finish something for a change. Kind of happy with transitions.

Feedback wanted~!

So working on a big update for 14Men that's adding a lot of content as well as making it fit into the GX Jam with new art, cleaned up controls, sound updates, bug fixes and more. This is one of the Stages/Modes on the update showing new gameplay.

Working on my first commercial puzzle game. :3

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

A silly Little puzzle game for #LowRezJam Birbs get scared when they: 1: See each other (rows and colums). 2: Too close to each other (aka 1 tile away). Goal: Not get scaredy birbs. :3

Don't miss out on the #WitchspireArt competition!

To celebrate Witchspire's demo launch, Envar Games want to see your Witchspire fan art. Enter to win an Amazon gift card!

Complete our quest to enter.

Learn more: https://bit.ly/WitchspireArtCompetition

Working on a #LowRezJam game called Penzle!

Still working on my first commercial game, added themes and more prettiness plus game fully works now, just need menus ect. <3 :3

Everything is Crab is the animal evolution roguelike.

Make animal inspired evolutionary choices to concoct your own unique creature every run, both mechanically and visually.

Play the Next Fest demo: https://bit.ly/EverythingIsCrab

Complete EIC-inspired quests!

Been sick the past few days but haven't given up on the Peg game Im working on, added a whole bunch of levels basic Ui and added sounds and dynamic music (gif is silent) as well as 80 levels. Its taking its sweet time but slowly getting close to release.