Game
Sister Location Super Custom Night
4 days ago

PERFECT CACOPHONY Progress Update: September


Hi all, I've decided to attempt to do monthly logs for this update, especially since it's so far looking to be my most ambitious project yet. I announced the start of work on the update back in August, however I will admit progress has been very very slow. Much like last year and how development for the The Perfect Run went I have suddenly been hit with a lot of busy work and have had little to no time to work on the mode so far.

While discouraging, this time I'm not letting it stop me from Developing it to the end. This is an idea I wish to see to the end even if it takes me longer than I would have hoped. Admittedly, had things gone better I might've had something ready by the end of this month, but I am now accepting it will definitely take longer than that.

With this all said, I would actually like to release an update with some extra features that were planned to appear along with True Perfect mode just to keep you all Occupied with some smaller content. The features in question being the ability to customize key binds and the ability to customize the randomized BGM in the nights for each individual track. Keybind customization specifically should be good to have early just to optimize things before PC is out.

I wish I had more to show, but as of yet PC itself has not had much work done beyond what was already preprogrammed in beforehand. However, I will be transparent when I say I have No intentions of cancelling PERFECT CACOPHONY this time. Unlike the original version of The Perfect Run I fully believe in the vision I have for it and I think it'll be worth the wait. :D

Hopefully I will have something to share by October, or if I'm lucky maybe I'll have something way more than just a post. Time is a funny thing.

-Ceres



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