1 year ago

Phew, I almost didn't made in on time lol

No idea what ghost I would draw, so I just made this dude giving you hotdogs (i ate those at lunch today so that's where the idea came from lol)

#Ghost




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#Devruary I'm using GB Studio!

It's an engine for developing games for the Gameboy (DMG & Colour) systems. (Many devs got to put their games on cartidges and play them on the actual consoles!)

It's block coding based so it's very easy to get the hang of.

#Devruary Sidetracking between different projects at once!

I had this bad habit for a very long time, I'd be working on a game and then weeks later I'd be working on another game at the same time, and then leave the other game abandoned and so on.

#Devruary KoGaMa! I always spent my time in there making my own maps and my avatars (skins) to then play on other user created maps, this idea of creating stuff that then you and others can play on it stuck with me and that's how I wanted to make games.

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

#Devruary I always had this habit of backing up the project files, game assets and even concept art on my drive.

It's very useful for archiving stuff and if you need to recover something (or if you simply want to look back at your old stuff).

Concept art

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

"The dead rises from the sword"

Inspired by 5 different artists I found on DeviantArt.

"The hunchback carcass of death"

Testing out a new move! This move is for all characters

#Devruary I learnt some of it as I made small games on Scratch over the years until I left it for other engines.

And I'd watch devlogs and tips for devs on Youtube once in a while where I learnt some new stuff about gamedev (although I'm still a newbie).