1 year ago

Phew, I almost didn't made in on time lol

No idea what ghost I would draw, so I just made this dude giving you hotdogs (i ate those at lunch today so that's where the idea came from lol)

#Ghost




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Timing 2026!

I thought that an art of Tomias would be fitting as the first post of 2026... so here it is! I am indeed quite late to this new year, but it was because I was thinking in what to post.

Check the article to read my lame new yapps resolution

Koppy Kopsocks has a new look! And a new version avaliable to play! (which I secretly dropped it 3 days ago)

For 2026, my goal is to finish the Demo, and if things go well (bugs all clear, etc) I might try finish the full game and launch it!

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"Dragon of the Clouds"

Doing more that lineart style from my other dragon art from a few days ago (except that I'm mixing in some twists!)

Roaring Knight: Crossover (Tentative Title)

[WIP 01]

there wont be new updates before christmas

Ricky Rabbit's Seasonal Flavoritiez! Season 3 Episode 13 (Wet Dry roundabout)

DRAGON OF DESTRUCTION & MORE

New year, new artstyles to discover!

I was actually more fond of this kind of style rather than the rendered stuff I usually made in 2025.

In december 31th 2023, the first build of Koppy Kopsocks (Kumper) was released on Scratch (then gradually updated). That makes it 2 years of Koppy's debut!

(There was other prototype I made in 2022, but it's different in every way so I don't count it)

Testing out a new move! This move is for all characters

Reworking the player physics & more!

In the feedback I got, some of them said that the player's momentum felt weird in many ways, so now I'm trying to completelly rework the player physics.

I'm also revamping the sprinting & Data menu screen!

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