Currently, this is just a test of the game engine. The only attack you can use right now is punching, and the combo limit is set to 2. This is mainly to get a feel for the game’s controls.
X = Punch
Z = Jump
Arrow keys = Walk
Currently, this is just a test of the game engine. The only attack you can use right now is punching, and the combo limit is set to 2. This is mainly to get a feel for the game’s controls.
X = Punch
Z = Jump
Arrow keys = Walk
Working on the yeti boss for Fort Borealis. Also optimizing the level layout to fit things in better and increase performance.
Bandana Dee the Dream Friend
Just a Pico sprite
Family band complete!
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.
Levels' maps.
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!
0 comments