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Final Collision: Farewell Molin!
In the second level, the player was assisted by his partner, Molin. Unfortunately, this mechanic had to be cut due to resource constraints. For more details, visit our Telegram: https://t.me/NineBarrel
Work in progress: Added point for a destroyed unit
Points are objects that need to be collected. For a certain number of unit points, a bonus is thrown onto the screen.
#FinalCollision #ShootEmUp #Arcade #Shmup #Retro #Indie #GameDev
Work in progress: Improved Wave.
The wave weapon now covers a larger area when fully upgraded.
PMA: Added a tool PMA for analyzing player movement. Movement analysis will allow you to evaluate the player's activity and, based on this, give points for completing levels.
#FinalCollision #Shmup #GameDev #Godot #ScrollShooter #SciFiShooter
Air Crusher
Improved the behavior of the Air Crusher boss. Reduced randomness in behavior patterns.
Final Collision work in progress: Improved shield attack.
When the shield detonates, enemy units' projectiles caught in the explosion area are destroyed.
#FinalCollision #Shmup #VerticalScrollingShooter #RetroGame #ShootEmUp #Devlog #Godot #Arcade
Work in progress: Updated setup menu
Added the ability to customize keyboard controls.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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