Playing a Shin Megami game for the first time ever and it's rough, but enjoyable (probably not a good idea to pick the hardest difficulty right of the bat but eh, these kind of RPGs are pretty easy and quick to pick up).
Next up
漢字は、メイサン!意味が何ですか?!
Be hold! The cringe-caster in its natural habitat!
Me: *Sees a clever structural design* "Damn, that's actually very good. I should follow this philosophy."
Also me:
Looks a little better but eh... maybe too big (lmafo). Things like these will change even after a full release (which won't be for a while).
Slowly levelling up my level design. Still a lot to improve on, though.
It's a one in a lifetime offer!
A minor showcase of some of the progress. There likely will be changes.
It's only a small sample but this does tell me people still find these interesting. I may make a short game based on a pirate campaign I once had.
"Characterisation by magic is immensely fun." ~ yinka.
Small sneak-peek on some of added areas before proceeding into chapter 2. There likely will be some changes.
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