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Be hold! The cringe-caster in its natural habitat!
It's a one in a lifetime offer!
Slowly levelling up my level design. Still a lot to improve on, though.
It's only a small sample but this does tell me people still find these interesting. I may make a short game based on a pirate campaign I once had.
A minor showcase of some of the progress. There likely will be changes.
A small glance to show what to expect. There likely will be changes. Majority of the NPCs shown here do have some dialogue, whether it's useful dialogue or not is to be discovered.
Small show chase of some of the progress. Still a lot to be done in this area alone. Changes are likely to happen.
Small glance at some of the progress. Changes are likely to be made.
More has been added to the game, though it's very little in the grand scheme of things. The weapon change is a little jank right now but it works. I'll definitely have to find a much better workaround somehow.
Me: *Sees a clever structural design* "Damn, that's actually very good. I should follow this philosophy."
Also me:












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